GPU Compiler

Remote
On-Site
Permanent

Software Engineer - Compiler (1 position)

Role Overview:
Develop and optimize compiler technologies for our RISC-V vector core, focusing on efficient code generation and optimization for graphics and AI workloads.

Key Responsibilities:

  • Develop and maintain compiler backend for our RISC-V vector extensions
  • Implement code generation and optimization passes for graphics and AI workloads
  • Contribute to shader compilers for Vulkan and other graphics APIs
  • Work on vectorization and auto-parallelization strategies
  • Collaborate with hardware team on ISA definition and enhancements
  • Benchmark and optimize compiler performance for key workloads
  • Contribute to documentation and developer resources

Requirements:

  • 5+ years of experience in compiler development
  • Strong knowledge of LLVM or similar compiler infrastructure
  • Experience with code generation for vector architectures
  • Understanding of graphics shader compilers and/or AI compiler stacks
  • Familiarity with RISC-V architecture and vector extensions (preferred)
  • Strong C++ programming skills
  • Background in performance analysis and optimization

BS/MS in Computer Science or related field

19003U8M
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