GPU Systems Architect
UK - London
On-Site
Contract
About the Role
We are seeking an innovative GPU Systems Architect to lead the comprehensive design of a next-generation graphics architecture. This strategic position combines deep hardware expertise with system-level insight to deliver a unified GPU platform optimised for rendering performance, visual fidelity, and computational efficiency.
Required Qualifications
- Over 10 years’ experience in GPU or graphics system architecture.
- In-depth understanding of modern graphics rendering pipelines and associated computational requirements.
- Strong knowledge of rasterisation, ray tracing, and hybrid rendering approaches.
- Experience in designing memory systems for high-bandwidth, low-latency graphics applications.
- Demonstrated leadership in the architecture of complex silicon products.
- Proven ability to balance performance, image quality, power consumption, area, and cost.
- Strong analytical skills, with experience in graphics performance modelling and workload characterisation.
- Excellent communication skills, capable of articulating complex technical concepts across multidisciplinary teams.
Key Responsibilities
- Architect the GPU system design, covering programmable shader cores, fixed-function hardware, memory hierarchies, and interconnect topologies.
- Define system-level specifications that balance real-time rendering performance, image quality, power efficiency, and thermal considerations.
- Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques.
- Develop architectural frameworks for hardware-accelerated ray tracing, mesh shading, and advanced rasterisation.
- Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines.
- Establish performance models and simulation methodologies focused on graphics workloads and industry benchmarks.
- Collaborate with hardware design teams, graphics driver engineers, and game engine partners.
- Contribute to the technical roadmap in line with evolving rendering techniques and content creation workflows.
- Design scalable architectural solutions suitable for a range of platforms, including mobile, desktop, and workstation markets.
- Identify and resolve system-level bottlenecks within the graphics pipeline through innovative architectural thinking.
19003UD2
Software & Artificial Intelligence: | C++ Software |