GPU Compiler - London
UK - London
On-Site
Permanent
Software Engineer - Compiler
Key Responsibilities:
- Implement code generation and optimization passes for graphics and AI workloads
- Contribute to shader compilers for Vulkan and other graphics APIs
- Work on vectorization and auto-parallelization strategies
- Collaborate with hardware team on ISA definition and enhancements
- Benchmark and optimize compiler performance for key workloads
- Contribute to documentation and developer resources
Requirements:
- 5+ years of experience in compiler development
- Strong knowledge of LLVM or similar compiler infrastructure
- Experience with code generation for vector architectures
- Understanding of graphics shader compilers and/or AI compiler stacks
- Strong C++ programming skills
- Background in performance analysis and optimization
BS/MS in Computer Science or related field
19003ue2
Software & Artificial Intelligence: | Compiler (LLVM, GNU etc) |