3D Graphics Engine Lead Architect - Finland
As the 3D Graphics Engine Lead Architect, you will be at the forefront of developing and optimizing our high-performance 3D rendering engine. You will lead a team of talented engineers and collaborate with cross-functional teams to ensure the engine meets the highest standards of performance, quality, and innovation. This role is ideal for a visionary leader with deep expertise in real-time graphics and a passion for pushing technological boundaries.
Responsibilities:
Graphics Rendering Development:
- Design and implement advanced rendering techniques (e.g., real-time ray tracing, global illumination, shading models).
- Develop and optimize graphics rendering and pipelines for different PC and mobile platforms (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux)
- Write high-performance code in languages like C++, and GLSL for rendering engine
- Integrate and customize graphics APIs such as Vulkan, OpenGL ES, and Molten VK/Metal.
Performance Optimization:
- Profile and optimize rendering performance to achieve high frame rates and visual fidelity within hardware constraints.
- Implement techniques like level-of-detail (LOD), culling, and texture streaming to improve efficiency.
- Debug and resolve rendering artifacts or performance bottlenecks.
Research and Innovation:
- Stay updated on cutting-edge graphics techniques and hardware advancements (e.g., GPU architectures, new APIs).
- Prototype and integrate emerging technologies like real-time ray tracing, AI-driven upscaling (DLSS), or procedural generation.
- Evaluate and adopt new tools or libraries to enhance visual quality or performance
Cross-Platform Development:
- Ensure graphics engine is compatible across multiple operating systems (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux).
- Adapt rendering techniques to meet platform-specific requirements and constraints.
Collaboration and Leadership:
- Mentor team members, providing guidance on best practices and technical skills.
- Collaborate with cross-functional teams (e.g., gameplay programmers, artists, designers) to align technical solutions with project goals.
- Lead technical discussions and contribute to architectural decisions for graphics rendering
Code Quality and Maintenance:
- Write clean, maintainable, and well-documented code.
- Conduct code reviews to ensure quality and adherence to standards.
- Maintain and refactor existing graphics renderer to support new features or platform
Debugging and Problem-Solving:
- Diagnose and fix complex graphics-related bugs (e.g., shader issues, rendering glitches).
- Use debugging tools like RenderDoc, and other analysis tools to analyze and resolve issues
Project Planning and Scoping:
- Estimate time and resources for graphics-related tasks.
- Contribute to technical design documents and project roadmaps
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Testing and Validation:
- Develop and run tests to ensure graphics renderer meet performance and quality targets.
- Validate rendering output across different hardware configurations.
Technical Communication:
- Communicate complex technical concepts to non-technical stakeholders.
- Document systems, processes, and workflows for team reference.
Skills and Qualifications:
- Technical and Programming Skills: Proficiency in C++, graphics APIs (eg. Vulkan, OpenGL, Metal), shader languages (GLSL, HLSL), understanding of game/graphics engine architectures (eg. Unreal, Unity, Godot) and mastering rendering techniques like TAA, Raytracing, Global Illumination etc
- Math: Strong understanding of linear algebra, 3D geometry, and some physics for realistic rendering.
- Experience: 10+ years in graphics programming, with a track record of shipped products or significant contributions to commercial or in-house graphics engines
- Problem-Solving: Ability to tackle complex technical challenges and optimize for performance.
- Leadership: Experience in mentoring juniors and driving technical initiatives.
- Language: Excellent oral and written English communication skills
Software & Artificial Intelligence: | UI / UX / Graphics |